AI Insights · Timothy · October 2023
Top 5 Disney Games on iOS in the UK: Q3 2023 Performance
Discover the performance of the top 5 Disney games on iOS in the UK during Q3 2023, including trends in weekly downloads, revenue, and active users.
The third quarter of 2023 saw interesting trends in the performance of the top 5 Disney games on iOS in the United Kingdom. Here’s a closer look at the weekly downloads, revenue, and active users for these popular games.
Marvel Contest of Champions experienced fluctuating weekly revenue, starting at around $156K in late June and dipping to $42K by mid-July. Revenue saw a significant increase towards the end of the quarter, peaking at approximately $100K in the final week of September. The game’s weekly downloads remained relatively stable, averaging around 3K, with a slight dip to 1.9K in early September. Weekly active users showed a steady trend, hovering around 19K to 22K throughout the quarter.
Star Wars™: Galaxy of Heroes showed consistent performance in weekly revenue, ranging from $44K to $67K, with a peak of $58K in mid-September. The game’s weekly downloads varied, starting at 1.2K in late June and rising to 2K by the end of August. Active users remained stable, with slight fluctuations, maintaining numbers around 56K to 58K during the quarter.
MARVEL SNAP saw notable spikes in weekly revenue, particularly in early September with a peak of $80K. The game’s downloads averaged around 3.2K, with a notable increase to 4.3K in late August. Active users peaked impressively at over 81K in late August and remained strong around 63K to 71K towards the end of September.
MARVEL Strike Force: Squad RPG had a consistent revenue trend, starting at $28K in late June and peaking at $33K in late July. Weekly downloads were relatively low, fluctuating between 634 and 1.5K throughout the quarter. Active users remained stable, averaging around 10K to 11K.
The Simpsons™: Tapped Out showed a varied revenue trend, peaking at $29K in late July. Weekly downloads started at 2.8K in late June, dipping to 1.4K in early September, and then slightly recovering to 2.3K by the end of the quarter. Active users saw minor fluctuations, maintaining numbers between 43K and 52K.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market, with each game showing unique trends in downloads, revenue, and user engagement. For more detailed insights, visit Sensor Tower.